Added an explanation and apology regarding the repository having moved. Bumped version to 0.5.1. While it was important to apologize as a matter of principle, the main reason I've done it is actually to justify bumping the version number without actually making any source changes, which is in turn to justify changing the project details in the Godot Asset Library to correctly re-point it to this repo's new home.
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# What happened to the GitHub one?
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Sorry. I've been exposed to new ideas
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and somewhat radically restructured my opinions on open-source.
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I now stand for [ethical-source software](https://ethicalsource.dev/).
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This project will still be offered under the MIT License,
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because I think it would be really rude (even more rude than I've already been
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by briefly taking the project offline and then rehosting it elsewhere
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(sorry!!!! again!!!!)) to take a project that has any users whatsoever
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and suddenly make the license more restrictive.
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However, it will now be hosted here on my Forgejo instance,
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because I don't feel continuing to use GitHub
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is in line with ethical-source software principles.
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I mean, it's not extremely *out* of line with those principles.
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But it's a *little* bit out of line with them,
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and, though it embarrasses me to admit, I'm a really gung-ho sort of person,
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bordering on, if not outright eclipsing, what might be described as dogmatic,
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so if I can plausibly do otherwise, a little bit out of line is a no-go.
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name="GDScript Input Field Plugin"
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description="Provides an input field in the editor output panel for executing arbitrary GDScript in a REPL-like fashion."
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author="blujai831"
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version="0.5.0"
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version="0.5.1"
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script="plugin.gd"
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